SelectServer.cpp //=========================================================== #include #include #include #define BUFSIZE 512 // 소켓 정보 저장을 위한 구조체 //------------------------------------------------------------------- struct SOCKETINFO { SOCKET sock; char buf[BUFSIZE+1]; int recvbytes; int sendbytes; }; // 플레이어정보 struct PLAYER{ float ptx; float pty; float pbx; float pby; float pbz; float psx; floa..